Work / Neon beer pong · Tobacco Dock
Case study · Interactive game build
Make thisreal.
A blue-chip money-management firm sent us one AI-generated image — a neon beer-pong table that didn't exist — and asked the very modern question: can you build it? Weeks later, two of them were glowing under the vaults at Tobacco Dock.
The brief
This is what briefs look like now. No drawings, no spec, no reference project — the client typed what they wanted into an image generator and sent us the picture: a black table edged in neon, glowing cups, pure vibe. Our job was to turn that picture into joinery, electronics, power and code — in time for their event at Tobacco Dock.
From a prompt to a product
An AI image doesn't have to work. It doesn't care about cup spacing, cable routing, power supplies or how a tabletop survives a party — so between the picture and the plywood sits the actual work.
We rebuilt the image in CAD first: real dimensions, a rack of ten cup wells at each end, room inside for the electronics, and the neon lines of the original picture translated into runs of addressable pixel tape around the edges and across the playfield. The render kept the AI image's promise; the drawings underneath made it buildable.


Pong, reinvented
One catch: the venue's licensing meant no drinking games. So we invented a better one — keep the throw, lose the beer, add a jackpot.
Best of ten throws. A point for landing the ball in any cup — double points for the one cup glowing green. Two buttons sit at each end of every table: press the green button and the rack runs a three-second random light chase before settling on the new double-points cup; the red button resets the rack for the next round. Randomise, throw, argue about the score — the game kept its edge without a drop of beer, and the chase turned every round into a spectator moment.
Under the cups
- 01
A PCB per cup
Forty circular HGB boards across the pair — one under every cup, each carrying sixteen addressable LEDs (a ring of twelve plus four in the centre), so any cup can be any colour at any moment.
- 02
Two-button control
Green to randomise, red to reset — one pair of buttons at each end of each table. No app, no pairing, no menu: party-proof controls anyone understands mid-game.
- 03
Pixel tape everywhere
Addressable tape around every edge and across the playfield centre — the neon lines from the AI image, made real and animated, effects flowing seam-matched around the corners.
- 04
Custom firmware
Our own boards running our own code: the random chase, the green-cup lottery, the resets and the idle shows — instant, self-contained and offline. Plug in, play.
The build





Credits
- Client
- A blue-chip money-management firm
- Venue
- Tobacco Dock, London
- Concept image
- The client's own AI prompt
- Design, fabrication, electronics & software
- HALF GREY BEAR
They never went back into storage — the tables live in the CEO's games room now.