The Infinity Cave
An endless mirrored corridor of colour — hundreds of metres of addressable LED, mapped and sequenced pixel by pixel, in-house.
Interactive technology & fabrication studio
Playable phones the size of a person. Trees that breathe colour. Tunnels of infinite light. We engineer the lighting, LED, sensors and bespoke electronics behind it all — and bridge the kit that was never meant to talk.
01 /The studio
Every good brief hides a thing nobody sells: a button that has to survive the public, six universes of pixels locked to timecode, a decades-old protocol that has to talk to a modern web app. That's our bit. We design the boards, write the firmware, map the light, and cut, weld and finish the build — and we've been doing it on live shows for the better part of thirty years.
02 /Selected work
An endless mirrored corridor of colour — hundreds of metres of addressable LED, mapped and sequenced pixel by pixel, in-house.
A phone the size of a person, running fully playable Snake (Viper) — scan your pass, take the keypad, play. Backlit keys, LED antenna and custom electronics throughout. Built for Mobile World Congress.
A sculptural tree wrapped in colour — bespoke LED, mapping and effects that make it breathe, shift and bloom on cue.
Most of our builds start as a blank PCB. Ethernet in one end, the whole show out the other — our own controllers and nodes, drawn, assembled and programmed by us, so nothing limits what we can connect.
The brief was one AI-generated picture. We built it for real — two LED tables, a jackpot green cup and a game you could play sober. Now living in the client CEO's games room.
03 /What we do
From sketch to show floor: we design the boards, map the light, write the code, and cut, weld and finish the build — one team, no hand-offs, nothing lost between them.
Our own PCBs, controllers and nodes — schematic to soldered, programmed and show-proven. If the thing you need doesn't exist, we draw it.
Art-Net, sACN and DMX at any scale — from a single fixture to tens of thousands of mapped pixels, every frame in sync.
Arcade buttons, joysticks, RFID, motion and touch — inputs built for the public and engineered to take a hammering all day.
The missing piece between systems that were never meant to talk — protocols translated, timing locked, triggering rock-solid: one show instead of five arguing boxes, flawless on show two hundred as on opening night.
Control apps, digital twins and simulators to design, test and drive the build — so it works long before it's powered on for real.
CNC, carpentry, welding and laser cutting — sets, housings and structures built to look the part and survive the tour.
06 /Let's build something
A napkin sketch is plenty. We'll engineer the rest — from “can we?” to “standby… go.”